Poll - Which weapon types [current / total planned] would you like to see added to Rimfire? Of course all weapons will be toggle-able in the MCM Mod Configuration Menu.

964 Votes in 2924 days
Created 30th April 2016 - 9:42 PM
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Results Breakdown - Part 2 / 6

More pistols [4/5]
27
3%
More revolvers [2/3]
38
4%
More machinepistols [2/2]
19
2%
More SMGs [5/9]
28
3%
More carbines [3/3]
35
4%
More shotguns [3/6]
37
4%
More military rifles [3/19]
74
8%
More sniper rifles [3/6]
44
5%
More antimateriel rifles [3/7]
44
5%
More machineguns [3/6]
44
5%
More launchers [2/9]
35
4%
+ Flamethrowers [0/1]
85
9%
+ Charge weaponry (like charge rifle)
71
7%
+ Neolithic weaponry (atlatl, sling)
44
5%
+ Medieval weaponry (crossbows)
66
7%
+ Self-charging weaponry (Fallout:NV recharger rifle)
42
4%
+ American civil war era weaponry (repeater rifle)
43
4%
+ "2200's warfare" weaponry (fantasy military rifles, before charge rifle)
106
11%
+ Grenades
53
5%
Other
29
3%
 
  
(blank)
3
0%
Melee
3
0%
a big purple dildo
2
0%
I think the current modern gun categories are well-covered. I'd like to see new flavors: Archaic weapons such as throwing axes, specialty weapons like flamethrowers, futuristic weapons like lasers
2
0%
The turrets (Manned, of course) are an awesome addition. Would love to see a Carl-Gustav or 37mm Cannon turret.
1
0%
laser
1
0%
Something we don't already have 50 of
1
0%
Melee weapons!!
1
0%
Turrets. Especially cannons.
1
0%
Nuclear Artillery (I.E. Atomic Annie)
1
0%
Maybe add a suicide vest or something to use for those pawns incapable of dumb labor and intellectual? :P
1
0%
Improvised weapons, IE. Zip guns, Fallout 4 style pipe guns.
1
0%
boobytrapped prisoners that we let out when the prisoners allies stage another raid. "Weapon"? Yarr! "Only works if you can somehow make the prisoner run to them.
1
0%
Gauss rifles
1
0%
I do not like to use the same weapons
1
0%
Non lethal weaponry
1
0%
Old technology meets new technology. The past and the future converge on the present. Outdated guns that no one wants, infused with, something that will bring disappointment, at first; Trust me, then when they expect mundane, the sheet is pulled back
1
0%
Big purple dildo
1
0%
Automatic mortars
1
0%
vz. 61 skorpion
1
0%
non-lethal weaponry
1
0%
Taser or any non lethal for the new colony events like jailbreak
1
0%
MELEE
1
0%
WW2 era weapons, because most mods using this needs combat expanded.
1
0%
Melee, a small, a big and a HUGE purple dildo (working like clubs, with less chance to crack but more chance to make bruises).
1
0%
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